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Thank you! Yes, i was inspired by Limbo and Death's Door when doing this :D 

It's good to know that you liked the batteries economy, I'm still finding balance so it doesn't feel unfair to play. Right now, the issue i need to solve is that the player can get softlocked if it doesn't have enough batteries to open a door. Aside from that, players can refill if they lose all batteries when dying, but they get demoted.

What do you think about the revealing mechanic?  Was it difficult to navigate the hidden platforms with enemies in the room?

Yep! A minimap is a must  so I'll include it in the next build.