thanks again for providing such thorough insight and feedback from your experience! I've been considering giving the starting ability per character an extra level in that ability at the start, so that the archer would start with 3 arrows, while if a mage picked up the ability he would start with 1 arrow, and would then have to invest another point into it.
I have also considered whether a weapon would come with a given ability, that wouldn't take up a character ability slot. So that if you are a mage you could decide to wield a bow to get bowshot, even if you already had 4 abilities from levelup. That could be interesting, specially once more abilities make it into the game so that the build choices are much wider than they are right now.
I'd very much like to get to the point where a spell caster "can" operate as a pure caster "class" if you want to, but its intentional that the strong spells feel less controllable. Let me know if you have some cool ideas for new spells.
I'm the same way I'd like the archer to feel like a hunter, so maybe he's adept in laying down snares and other hunter things.
I'm glad to hear that the whirlwind warrior is viable now. Did you use fireballs or did you go pure warrior spec? When I eventually get around to add achievements, more meta incentive could be added to gain different types of achievements, like pure-spec'ing classes vs hybrid. Battlemage and Paladin are of course very typical class choices in rpgs.