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(+1)

I like how all things procedural. :D But really, I like the use of the table for ease of determining information needed. It looks like this is based on a d20 system of specific longevity and name to be familiar to most gamers. Or not. Times change.

The simplicity of the combat system is vaguely frustrating. Sure, sure, there's a chance I'm not agile or strong enough to beat them, but surely I could outsmart them or charm them somehow? The GM for this system will have to work a little harder than most to adapt to the different creatures they'll need to create. Beyond that, I like how things are set up.

I can see how the various stats could be used in different situations, but overall, might it not have been simpler to go with just a Mind and Body statistic for all different encounters? Same numbers, just that much less hemming-hawing over what stat to use. Maybe they are flavor and variation, which I can see and would totally make sense. I will try this out and see what my group thinks.

Nice work!