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(2 edits)

Thank you! I'm currently uploading a fix for the bedroll degradation that was just added in the last update. 

Much has changed over the years of development including the road map.  It's ever evolving but the main arch and core of ideas is constant. I've revamped much of the game heavily in the recent past and the road map needs updating. 

The world building, both literally and figuratively is a main focus. I've condensed the playable area to a restricted area bordered by impassable mountains that will open up as new regions are added. To get an idea of the current playable area and the rest of the world yet to be developed, you can move the over head map with WSAD to scope out unexplored areas.  The map mechanic will be explained when a little camera drone is added. At first, it will be just an animation when opening the map, but real-time scouting with the drone nearer to the ground will be implemented also.  This is just one of many things planned including fleshing out the story of the first colonists that arrived on Windstone, the Formican invasion and the mission to repopulate. The gameplay focus will be on open world survival with the story being integrated with objectives and encounters around the world. 

Improving AI and mechanics of current wildlife is a major focus before adding new creatures, but that is on the menu. A unique large Formican "boss" is planned to be the next wildlife addition, as well as a unique Formican and wildlife creature for each new region as new regions becomes accessible. 

The dragon companion will also be able to grow older and larger as each new region is released, expanding her attack skills and eventually being able to fly and carry the player. 

New items, weapons and armor will be periodically added also, the most recent being the Wolf Fur Coat in preparation for access to the winter climate island via boat initially.

Some other additions to be added soon are the crashed escape pod, wreckage of the mother ship, the first npc and the implementation of difficulty levels and hardcore mode. 

Development will continue as long as I'm still kickin' but what I've listed above is a close approximation for where I want the game to be for the next milestone, which will be launching on steam hopefully sometime this year.  After launch, more regions and more content and overall functionality will be added with subsequent updates. 

Thanks again for playing and I hope you continue to enjoy Windstone. 

wow, just wow! this at first seemed like a beautiful game with much potential but now i'm starting to realize just how big it is, if and when you release it to steam I will definitely be there to get it and download it from there as well. From what I see reading this is an impressivething I do look foward to seeing how the wolf coat looks. The dragon growing with age for each area you unlock will be very interesting as I just now found the egg. The difficulty adjuster will be something I am sure to make the game look much more profesional than it already does. The AI is something I deeply am looking foward seeing added in. The new areas will be a fun thing to explore enspecially the escape pod and mother ship. Although what I have previously commented on is something I am looking foward to see what I am most interested in is the boss fight as it will be a very fun fight and for that I am sure. I am amazed and am very happy to see you're still updating this game, if I happen to have some spare money in the future you can be sure I will send it your way.