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(+2)

Holy crap, I can't believe you built this in 3 days. It's all very thematically cohesive and thoughtful, even the dialogue speed contributes to the suspense and feeling. The discord of blood splatter + cheery music and background was incredible, and the chase scene was hard to figure out but clever.


Everything tied together to a surprisingly moving story. Really nice work!

Hi there, thank you so much for your thoughtful comments! We worked very hard on Hyacinth (I didn't get much sleep, haha), so we're really glad you enjoyed playing that final product! Thank you for all of your kind words <3

(+1)

I completely believe that.

The quality of the final product screams to me that you interpreted the phrasing "72 hour game jam" literally ;)

Etoiledust, I was honestly shocked your game didn't get #1 on presentation. Your game really stood out aesthetically to me.

Hmu on Discord if you'd be interested in working together on future jams or just being gamedev buds, I think you're really talented and I'll bet our skills would complement each others' (Pixelpax#5375)