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(+3)

Thank you so much for the kind words, it meant a lot to me that you noticed the effort I put into introducing the mechanic :) 

I used 2020.17f1 and did some fanciness with custom postprocessed shadergraphs in URP to get the 'color removal' effect. I've heard that URP, 2020 and WebGL don't play well together, but I waited until too long into the jam to realistically downgrade or fix  (I tried, but I could tell it was going to be a fruitless time-suck).

Lesson learned: build early and often.

(+1)

So true. 

I used Unity 2020.3.31f1 and I also had some last-minute build issues in connection with the URP. Fortunately I managed to resolve them, but it led to delays and I ended up submitting 75 seconds before the deadline. :)