Great run but something's got to be done about cultist combo on level 16. I understand damage and life scaling but only the most specialized build can get past 17 layers of dodge and 30 poison on turn one. It basically stops any hit based team from being able to keep going. Almost got through it but poisoner having 800 starting hp after getting through layers of dodge was insurmountable. Loving the use of these relics, thought I would go forever with this build and unfortunately didn't find any mana renewal gear. Dodge mechanics are fun! I'd still take hits here and there with three unit mobs but healing items and gems juiced me right back up. Thought I'd make it to depth 20 for sure! Note to the Thejaspel, this game is utterly wonderful. One of the best roguelikes I've ever played. If this keeps getting tuned and new content is implemented, this game might be one for the history books.