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(1 edit)

Thank you for the feedback!

As for the delay before moving the crystal, the explanation behind that is for the player to see the area (as it flicks light ) and give the player information on the layout of the area.  

But I am thinking of adding an option to speed up the delay or making the crystal move right away at the cost of the light going out entirely when moving (though i might be updating the game after the jam).