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A creepy fast paced first person horror / chase game, invoking a sense of cults and ritual sacrifice. I enjoyed the intro which tells you to look down to point out you are carrying a sword, and you can damage enemies by running into them. The act of looking down to see myself armed was strangely immersive haha.

The gameplay itself is a little light, but movement is crisp and the enemies, while perma t-posed and crazy fast, persistent, and omniscient - I was still able to beat 4 out of 5 levels (I got stuck on the 5th stage) mostly by trying to dodge them. Unfortunately my dreams of being a face stabby fighter were dashed once they started coming at me 3 at a time.

I also tried to heal through some of the damage, but like any good horror game, discretion was the better part of valor, and I was able to do better by running rather than fighting. I think the dev knew this, because while kiting is possible, it’s much more difficult when you are looking for hidden walls (often hiding an enemy ready to rip into you) so there was a bit of frenetic dashing and dodging, and running face first into walls hoping they were false.

Congrats on your entry, I think you nailed the mood you were going for, and I’d love to see more! I think a lot of time was spent on visuals, and you achieved something really solid there. Next, I’d like to see what the dev could do with a focus on mechanics.

Thanks for sharing!

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