v0.0.5
The styling, the art, the writing— it's all high quality and executed well. Only a few elements felt out of place or counter-intuitive, so great job there. (more at the bottom)
My complaints are almost exclusively matters of opinion where a different audience probably prefers the way the game does it now. Principally, I wish the protagonist could be "greedier" with keeping the girls to himself.
Your maid promises to help you build a harem, but instead of building the relationships from meaningful attraction, you're more like an exploitative manager trying to squeeze more revenue out of your employees; which is to say the protagonist's attraction to the girls comes across as secondary to the success of the park. Kidnapping the girls— and kidnapping a second before you've even figured out how to let them go home definitely contributes to this feeling. (It lessens over time, but I'd have to see more to see by how much.)
My other hang-up I mentioned earlier, it's difficult for me to class a girl as being in the protagonist's harem when she's going to have someone else's cum dripping down her thighs. I'm sure some people prefer it the way it is.
Again, the art is gorgeous, the writing definitely appeals to the prurient interest, and overall it's a well produced experience.
*It took me a second to find the end day button the first time you don't have an event to advance time.
The delineation between all of the event types seems somewhat excessive.
Being able to purchase gifts you can't yet give feels bad when resources are pretty limited early on.
Having the vibrator gift be expensive (and in a separate category) and not having it used in a scene is weird and also has the potential to feel pretty bad. The categorization suggests to the player there's something different about the items beyond just one category being "sexy" things. (Yes, it can be used to trigger an oral scene, but the scene isn't altered at all.)
There's no indication when there's an unseen changed event, like the work scenes, or the poker event.
Having the internet browser close button being in the top left when the game itself generally follows the convention of top right close button is a disjointed UX.
A couple sex scenes are reduced mostly to moaning and exclamations, with little if any description or narration. For the writing to really shine it's got to be more than that, in my opinion. It also makes some of them come across as quite short.
As far as I can tell the cafe "Talk" button has no purpose yet beyond being a disappointing click.
Kaisa has too many repeated scenes for progression
Some CG looks unfinished (e.g. Kaisa's fingering CG)
Kaisa's picture-in-picture skin tone is pretty different from her sprite
BUG: If immediately following the event where you summon Kaisa you go to the cafe, assign Hana, and watch her, an image of Hana and Kaisa is displayed instead of the cafe. (Hana at 31 open locket)
BUG: When Hana first prompts Kaisa into undressing in her progression event, Kaisa's sprite is nude, while the picture-in-picture and CG show her wearing panties.
BUG: Entering the lab briefly flashes a ghost CG of a previous sex scene.