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The game needs some flesh and bones...

The overall experience of this game left me confused. I did like the sound design and atmosphere, the foggy forest and flawless effects of the rain, but there is just this little, which is good about the game. 

As the game's page suggests, this is purely linier an short game. It has nothing to do with mechanics, story, just straight walking and triggering sound effects. First of all, the game itself is poorly stabilized. I've played Unreal Engine games, which do a better job at fixing the frame rate issues, than this. My advice will be to work hard on that. Even with the settings, no matter what quality or resolution the game runs the same way all the time.

The proportions for the assets and objects in the game also need to be fixed. As the character walks by the houses and sees some "things" on the way, those "things" appear way smaller, which makes the game look less scary. The aspect of gore can't be felt if you are not immersed in the game, so, fixing that would improve the overall quality of the atmosphere. 

Other than those major critiques, the game works and has a potential. I did see your portfolio of games and that's the reason why I am not holding back on the feedback, because you certainly have made good looking, working games and this just needs couple of updates and the fixes, which I have mentioned in this review.

Good luck with the game.

Hey mate, thanks for taking the time to give me some extensive feedback. I'll  be looking more into significantly altering  each graphic setting so it can run better. I have just released  an update that should fix the framerate issue.  I'll be releasing a few more  future updates (hopefully) to fix some more problems. Unfortunately I don't use Unity  (especially HDRP) often so still need to learn more about the engine  to  make some more changes. I may also add additional models in a new update.