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I've read  tons of posts recommending dates  (for loyalty/training/etc)  --They're very much a core part of the game, & central to most strategies. IMHO they're invaluable.   [since they affect mood & loyalty, they also affect OBEDIENCE;  Nerfing obedience + Dates  is way *WAY* too much!  

The obedience nerf is difficult---but doable.    [ALONE]
Less dates = lower stats, less loyalty, [+ fewer time periods (shorter "days") mean everything takes too long,  [something that used to take 4h now takes 6! etc]

Actually how much of a stat boost u get depended a *LOT* upon their factors--buying/luck  [ F5  ---quite rare----much bigger boost than F1!] ----& b4 the change, again, u only got 1 date /day;   If you're really good at something & it's a habit  (every day!)  then yes it can become trivial---but I think that was only for some.

+ Dates only worked @ Mansion,  so if you're too far away...        (lost track of how many [new] games I've played, but very difficult to *NEVER* miss a date  1st 40 days  (B4 ~ Civil War/Mayor))
Games like this don't have a "easy/Med/Hard" mode,  It's all about playing style.    Lots & lots of ways to make it harder---but that should be an individual choice, not something forced on everybody .

Some used lots of combat----boost XP, gold, maybe another slave, etc  people will always try to find a shortcut or easy way of doing things.  (& usually in a game that shouldn't be wrong.)

If anyone that used to use dates a lot,  has (NEW GAME)  hints/strategies they want to share  (that'd be 6.0+)  Would love to hear from you.  (or a mod 2 change back?)

Some R just playing from old saves   [which means they used all the old Time/Date  [lol!] rules]  ----But when there's major changes like this, I think best 2 start new.