I was hoping that the issue would sort of "auto resolve" with the new floating point collision detection. Though I haven't tested recently with those changes. I had a solution in the past, but it was very complicated, and it's much easier to set your speed to 1.251 or something.
And as a rule, we don't worry about performance until there is a tangible issue. So as far as I know, there is nothing to be concerned about performance wise.