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Oh, what!? What a hidden gem!

The cel shaded art, environment and lighting was so polished! This might just be the nicest looking game here! The limitation was well used as well, I like the variety of enemies and bullet sizes. The leaves on the head being used for health is such a cool choice!

 What did you use to make the assets? 

(+1)

Our artist used Blender to make the 3D assets. Shaders were made using Unity's Shader Graph :)