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(1 edit)

Interesting gameplay juggling 3 tasks at once. I would suggest not getting more time when you complete a task but rather progress some kind of ship repair indicator. This way players can see if they can fix the ship in less than 1 minute, with maybe a scoring system for how fast they do it.

The current implementation falls a bit outside of the jam requirement of playing for less than 1 minute, but I'll let it slide :)