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Cool, I'll have to try that! It's a true credit to the level design and the agility of the PC that I had fun with this, because normally I am not a big fan of "run away from the thing" games. But here, I felt like I could keep one step ahead, and when I couldn't, it was because of poor planning and faulty mental mapping, not because the enemy is BS or the levels or controls are crap. No one-hit-kill plus a limited recovery options is a big plus as well.