This is a neat and fun prototype. It's clear that you put a lot of thought and effort into it. I look forward to when :
- Walking is not so slow
- I can bind the shift key to run
- Menus are more flat than nested ( instead of attack -> attack menu, movement can be intuited as clicking on the screen ( why make the user click move to move when there's no other context ? ) and you just have your menu [ attack1, attack2, attack3, cancel/wait ]
- Attacks have greater strategic significance.
Your product right now is really great and you should be proud of what you have. It must have taken a lot of effort to get it where it is right now. I hope to see more of this game in the future.