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(+1)

So magic seems kinda OP if you get the right combination.  I am loving it, but it does kinda seem like a lot of other people are having issues with not mage setups.

With my current setup my lightning wand's base damage is 22 and it increases by 1/attack.  Opening round I can do 23 shots with the wand if I want, totaling 759 damage.  I am starting to get to the point where mobs have too much health to survive a salvo, so I tend to take it a little slower.  The shield has +1 haste on it per use, so I can get 4 haste per round and use the broken ring to fill in any armor I need to survive, then poisons are dealt with by just adding regen in excess of it.  The ethereal whetsotone and envelope kinda just sit there as "oh no" buttons.  If the fight is looking tough, I can literally out turtle anything so far, build up my haste until I generate more armor than they can attack with each round and just start swinging out.  I just got the coral, so the turtle setup will now also include +8 spikes/round as well, so that should become dumb pretty quickly.  The image is being finnicky.