didn't really have to much fun and it felt empty without any sounds
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Thanks for taking time to play Screwing Around and share your game play experience!
Unfortunately sound was one of the many things on my to do list for the game that didn't get done. :)
Aside from one game where the goal was to create music I don't think any of my game jam entries have had sound! :D I guess I see good sound design as a whole nutha challenge on top of creating a compelling game, so have tended to not to prioritize it.
I do understand how that absence can lead to an "empty" game feel though.
Do you have any recommendations on how to approach sound in a game jam context or examples of games where you feel it's been done well?
As to fun, unfortunately that got left on the to do list too. :D
Essentially the game as it exists currently has everything "unlocked" and I didn't manage to get the progression system (that would hide everything away & drip feed it) implemented before deadline.
Anyway, appreciate you taking the time to play & comment even though the game won't be making it to the top of your game of the year list any time soon! :)