I'd like to eventually, right now my focus is on getting it to a good enough state for a Steam & Oculus early access launch. Since I'm going for a bit higher graphical fidelity (and I don't want to sacrifice the PCVR graphics for the Quest, nor do I really want to maintain 2 separate versions right now) it's no easy task. Optimization is already a pain just for PCVR. Plus I rely heavily on bloom for the projectiles and such so I'll need to find an alternative for that that doesn't look horrible. Whenever I get a Quest 2 I'll probably try to package the game for it just to see, but I don't have an ETA.
I'm still working on developing the actual mechanics and gameplay, so it likely wouldn't be for a bit.