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(5 edits)

FLAPPY DRAGON

Here’s my entry for Arcade Jam 2022!

Here’s an analysis of the game’s design and to highlight some choices that were made.

Cabinet design

The following buttons would be required:

  • Up
  • Down
  • Confirm/Fireball
  • (Option)

The game was designed to be displayed at 4:3 resolution to match the standard screen resolution for arcade machines.

Gameplay phases

Advertise screen

  • Advertise screen with animated sprite.
  • After 8 seconds of idle time a random video of gameplay is played.
  • Moves to Idle screen on Add Credit

Idle screen

  • Moves to Game screen on Confirm/Fireball input. This also uses one credit.
  • After 8 seconds of idle time the game moves back to the Advertise screen.

Game screen

  • Gameplay as described in “Concept”
  • Player uses up/down to lift/drop dragon.
  • When fireball is charged it can be fired on Confirm/Fireball input
  • Moves to Score screen after 30 seconds of gameplay

Score screen

  • Displays ranking, score, collisions, tickets received and whether jackpot achieved.
  • Moves to Idle screen on Confirm/Fireball input.

Option screen

  • Can be reached on any screen on Option input.
  • All required statistics are recorded and displayed (total game run time, total credits consumed, total plays, average game play time, and average, highest and lowest tickets paid out)
  • Adjustable options include speed increase per successful evasion, speed reduction per collision, ticket output for all game rankings, jackpot collision threshold, values can be scrolled through with Up/Down and changed with Confirm/Fireball
  • Return to Idle screen on Option input

Flappy Dragon was made as an entry for Arcade Jam 2022. Thank you to The Arcade Vaults (Cardiff) and Sega Amusement for putting on this event!

As an aside it was great to work in Unity again for the first time in about over a year!

Rich, 8th April 2022