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..but it already has infinite range. Yet, with current attacking the closest enemy all together, makes Peeping quite useless when huge waves come and lost of time spend on single most often weak/faster-coming enemy..

Sorry I meant before it was updated it only had a range of the two tiles next to it across the board.

I see, sounds as so-so ability too. But ability to attack exactly the strongest enemy is really unique and cool - no matter the distance, that behaviour should be back, 'cause current Peeping doesn't fill any role at all.

I agree.