Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This one is... weird. Mostly in a good way. I think.

This was a longer game with more content than I'd expected. That's a good thing!

The art is mostly good, though I feel the player sprite both in the overworld and in the shump sections is a weak point. It's limited-resolution and limited-palette, but makes good use of what's available. That's a hard thing to do, and deserves praise. 

The squiggly, hand (mouse?) drawn cutscene cards are definitely standout. They have a unique aesthetic and a unique charm.

The platforming is not amazing, but it works well enough, and the level design matches up well with the mechanics- everything is challenging, but doable, and doesn't feel unfair.

The shmup sections are a little lame. The music doesn't loop properly here, and I wish it had sound effects. I also found the health indicator hard to read. But it works well enough, with one exception they don't overstay their welcome, and the palette cycling was a neat way to reuse resources.

The last shump level I found ridiculously frustrating. It's like Flappy Bird, but with enemies and a layout you have to remember. The shmup movement is slow and imprecise, which doesn't matter for most levels but really matters for this one. I almost quit on this section.

I made it to the ending but I still don't really understand it. I'm not sure if I'm supposed to get it.

I think that's where I'm most conflicted on this game. It's weird and unique and different, and I love trying bizarre games. But it's also confounding and confusing and inscrutable. I have no idea what I was really fighting or why, or why the main character does what she does at the end, or why there's a hacker dude or what the point of the fortune teller is or what the pages I'm finding mean. I think the biggest issue is the one in the near the front; I don't understand the main character or why she is doing what she does.

I also gave up on the game early before coming back and trying again because I thought it was unfinished. Until I watched another playthrough I didn't realize you could do anything except go to the hospital and be told to come back tomorrow. I tried doing the logical thing of going back home and going to bed, but this isn't actually something you can do. Instead, you have to go off the right edge of the map (there's no indication that there's more map this way) enter a random house, and be given a key for some reason, then after going into a strange section of the hospital and finding a page of some sort the game advances to the next day. I did eventually figure this out, but none of it is intuitive or logical.

In the end, though, I think the only thing that really brought it down for me was that Flappy Bird level. The rest of it is strange and bizarre, but also a fun and interesting experience even if I don't totally understand it.