I didn't even make it past the tutorial...
I found this game way too hard. Part of this is probably just me, but other parts of it just felt unfair. The "maybe just me" part is that I found it difficult to keep track of which cards I had and select the right ones while also avoiding enemy attack. The "just felt unfair" parts, well, it's probably better to just list them out:
- When you're hit, there's a LONG cooldown period where you can't use any cards, including defensive/evasive cards that would help you get out of a sticky situation. This makes those cards feel almost useless.
- Whether you have the right card for the moment or not is up to RNG. You can redraw, but that takes time, and might not get you what you need either.
- Enemies are massive bullet sponges, and you don't get a lot of offensive cards (at least in the part of the game I played). It was suggested I try to combo for more damage, but I rarely got more than one offensive card to combo with.
- There are just a ton of enemies, and not a lot of room to evade them all.
I was also confused about the health bars; I thought the one on top was for Sylvanna, but it seems to be for something else, and the one on the bottom is Sylvanna's health.
I'm not sure if "save system implemented for non-gamers" is a backhanded insult or just an odd choice of wording.
Gameplay aside, I liked the premise and humourous intro a lot, though I'm not sure how much narrative is in the game itself. The art is very nice, it has a great high-quality indie look to it. The sound effects work well, and the music may not be original but is well-chosen.
There's clearly a ton of work put into this game, and a lot of it is quality, but it just didn't click for me.