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It's easy to imagine how a great story like this could have been torpedoed by sloppy editing or simply a writer getting too ambitious for their ability, but the visual novel makes it clear that these are flawed, suffering, sympathetic characters who feel remorseful about the things they've done. The narrative doesn't reduce the characters to harping shrews or drunk pigheads and I appreciate that.

I really enjoyed this story, and the art (to say nothing of other polish like on the UI) is incredible. That the writing, art and coding were all done by one person when the whole thing feels more sleek and complete than many submissions to this jam that had whole teams just makes it seem all that more impressive an accomplishment. I really enjoyed this dramatic, claustrophobic VN and would recommend it to anyone.

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I'm so sorry! It's been two years and I hadn't noticed this lovely comment you left back then! 

Thank you for such kind words. I recently updated the game to a finished/polished version and i loved what you said about the game feeling 'claustrophobic'. I decided to include it in the description if you don't mind! 

Working on solo projects usually takes a while but always appreciative to anyone who've played and tried the game :)