I'm deeply conflicted about this game. It has a lot going for it, but it also shoots itself in the foot almost right out of the gate.
It took me an inordinately long time to actually get into the game because of the UI. It generally falls into the realm of "looks really neat, very hard to use". I found the layout often confusing and the font very hard to read. I kept getting stuck in screens not sure how to back out or move forward, and not sure what did what or even what was interactable. It doesn't seem to be consistent which key is confirm; sometimes it's ENTER, sometimes it's A. The initial animation when the menu comes up was super cool the first time, but annoyingly long every time after. The options menu is badly bugged; it doesn't seem to register clicks correctly at all.
The title card is really nice, though.
I only played a bit of the first level; I'd wasted so much time getting there that I didn't have any left to actually play the game. I was very impressed by the visuals and overall presentation- the art is great and the whole thing looks slick. But the rhythm gameplay really falls flat; the notes don't really seem to correspond to the beat, I'm just watching a bar move and tapping when it hits the middle. I also failed it and had to retry; why is this a thing in the tutorial at all? There also doesn't seem to be any indicator showing how I'm doing. I got bored very quickly, I was expecting maybe a screen or two before the next mechanic was introduced
To be clear, the advertised gameplay sounds really cool, and maybe the rhythm elements are better integrated in later levels, but as far as I can tell (points at UI issues) you can't skip the tutorial and have to slog through it, which I just don't have time to do.
The game also lags a bit, and the music stutters a lot. I'm not on a weak system, either: this is a gaming laptop with a Ryzen 7 5800H and an RTX 3060.
In a lot of ways this game is super quality. The graphics are impressive and it looks professional overall. But there are a few utterly baffling design decisions that, while they might have been well-intentioned, totally sour the experience.