The game looks really, really good!
I had a question about crew and their equipment. How are you meant to handle weapons, armor, tools, vehicles, and other items at human-scale? For example, fighter pilots have multiple mentions throughout the PDF, but would this circle of pilots consider these fighters as part of the cost of activating the cohort OR would they need to be a system like shuttles?
Also, two discrepancies I noticed...
Page 87 says the Fleet begins with 1 utility marked and then choose 2 more, for a total of three, yet each Fleet Playbook begins with 2 utilities marked. I'm assuming the latter is what's intended.
Page 101 says the Fleet can activate 1 cohort for free, but the Autonomous Shuttlecraft utility on page 88 says you can activate 2 for free.