I'll be totally honest - I had no idea what to do, where to go, or how the Engineer and Guard were supposed to survive without any attacks like that soldier! It would be helpful to have descriptions of what each class can do on the selection screen. I liked the direction of the level design, but the mixing of floor tile types made it disorienting to navigate. Keep at it!
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Thanks for the honesty. The game was not supposed to be this way. U had to start with the soldier then find and unlock the engineer to open the doors, then with his help u had to unlock the guard. U could dash in to the enemies at the end of the map using the guard and take less damage than the other two.
this was our first jam and we didn't have enough time. So we published whatever was ready