SUGGESTION: Please remove the decay rate for dodge and have it persist until used up. Currently, the rogue's mask effect of giving you 1 dodge at the start of each combat does absolutely nothing if the enemies don't attack you on turn 1, which (in my opinion) has made it nearly useless and almost not even worth giving up an inventory spot for. Having Dodge work something like the buffer effect in Slay the Spire (i.e. preventing the next X times you would take damage) would probably make it (along with the effects that grant it) significantly better and more viable.