Has that same uncanny feeling as No Delivery and Nobody's Home. For those struggling with combat, once you learn what options lead to combat and what options lead to items, it's not that bad. Just keep doing day shift until you have a full staff and enough mops/brooms to avoid carts and mannequins. It does feel sort of overtuned, but I think the key is to have enough cash to keep spamming combat abilities. And remember to emulate upper management, always look out for the manager. Don't be afraid to replace an employee instead of hoping you can heal them.