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Truly gorgeous artstyle and juicy polish. Writing is energetic too with a cool setting. UI is very unclear though. Almost didn't actually play the game because I couldn't figure out how to start. Then I almost didn't play through the tutorial because it was drop dead boring. Not sure what the point of having to just press the button at a set rhythm for so long. Once the combat started I didn't understand that I was supposed to let the enemy play out their turn after mine. With this game structure, it's just crying out for a Paper Mario style ability to respond to an enemy attack on the beat instead of just waiting for them to hit you. The cooldowns on your own ability also seem redundant; just make the abilities more of an interesting decision. it was very hard to pay attention to what I was actually doing to the enemies because I was focused on the rhythm. Seemed to work out, though; the enemies kept dying. I quit at the second "Can you keep time" segment, but I hope to come back when you've developed this more, because it's dripping with potential.