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I don't think that the genre is primarely is "adult game". It is a management game with character building, I really welcome the change of the weekly limit, as it turns it actually adds a small element of planning, also it doesn't matter if you are not at "home" for a day now, as you can flex it during the week. 

I would like to be able to use 1 date/sex per timeslot though rather than being limited to 1x per day.

The obedience changes are, wile very noticable, of little concern. They just make cuffs/collar/maid a lot better early on, I still think that the social skills are waaay too good to be fair though. Especially Lust drain/shared toy/the location wide work buff.

I don't know, maybe it is just me, but I kinda just give incubus/succubus to about every character (which isn't supposed to be in combat 24/7), either the regular exp gain is too slow or lust drain is just waaay too good.

I agree the reason I got into the original For Power was because it's a good management game with a lot of character customerization  first, and it's adult content is pretty meager if we talk about actual 18+ CG. But the reason I got into For Power was because it had adult content because I got bored playing the unfinished and discontinued Whore Master and wanted another management game with adult content.

The way date/sex was originally implemented made it too OP in term of obidience/loyalty farming. But once again, I'd rather it was changed by lowering the points you get per action, or rise the upper ceiling than reduce the actions you can make. As only having a few sex options per week than per day was definitely felt, and I wasn't too happy with the change not because I lost a way to gain easy obidience/loyalty, but because it's not as fun as a power fantasy outlet as the previous version.