Absolutely, I understand the criticism here. As someone who always took umbrage with the nonchoices given by major companies such as Telltale, I get the frustration that comes with having little to no real choices in a story-driven game; however! This was a conscious decision on my part. The prologue is meant to create frustration and hopelessness as a player because that is also a big part of the MC's default characterization. It's supposed to represent the relentlessness of fate and this absolutely doesn't change for anyone seeing the content on Tumblr and Discord.
Now, this only applies to the prologue. Chapter one comes with multiple choices in certain passages, important ones and surface-level ones, and plenty of dialogue choices.