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(+2)

You music is a bop! And the aesthetic of the game is very appealing, those floating head guards freaked me out!

It seems like you already know what needs to be fixed here: gathering materials is simply too slow, movement in town is too slow, and some inventory bugs. For what it's worth I couldn't build anything after the campfire because I couldn't find more books.

The interactive tutorialization of mechanics is well done. I think you also have an interesting idea on your hands. I think it would be very cool to play a game where you have to resource gather in camp, improve my character(s), and looting for other items at night in a high-risk-high-reward environment.

In my opinion, I think gating resources behind improving your character, with items, books, or whatever else, is fantastic. And that you can find the upgrades you need in the city, or another area. It would have been cool to see myself grow, improve, and move on.

Keep making games! I would love to see this idea expanded and improved.

(+1)

James - wow, thank you for taking   so much time giving me your thoughts on the game. I highly appriciate! It will think through all of this, taking some mental notes - either for my next game or for impoving this one. I did some games already - every time, guys like you are helping me with their feedback, taking me to the next step - this is so awesome!

Regarding the missing books (you are now the 2nd one pointing at this): It takes several visits / lootings to find them. I have a list of high-priority items - in a certain order (axe, hammer, tape etc...). Every time the player picks up one of them, the next one  on the list will spawn in the next round. The books are coming fairly late - thinking about this again, I think they should have come earlier, to keep motivation through reward up.

Thanks again! Enjoy the rest of the Jam - wish you best luck.