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You could put different difficulty modes with the health of the bosses and their damages modified. and eventually for the higher difficulties change the character stats(health, damage, item drop or dash speed)

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Thank you for the great input!👍 I agree with you! I’d like to make the difficulty level gradually more difficult. I like games with that kind of feel.🥰

"Is not diffucult" to use cheat engine. That game is based on the unity engine and it's pain in the A** to use the cheat engine on unity.

It’s very difficult to adjust the difficulty settings. So I'm thinking of adding a function to lower the difficulty level by some items or equipment.👍