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(+1)

This is very impressive for a game done in one day! The art is great. Some thoughts I had about the mechanics:

  • Seems like the 3 cost lightning strike was the most efficient in terms of damage/cost. The 5 cost assassin's dagger didn't impress much. 
  • There's an exploit where when you're out of energy you can still draw as many cards as you like.
  • Shields were really important!
  • The energy crystals felt unpredictable and I didn't feel like the player could plan ahead with them. So it made the game feel a bit more luck based than it should.

If you're thinking of expanding this game I think a tutorial stage at the beginning would help a lot, since I had to do a lot of trial and error to understand what I could do.

I felt like the daggers had a better cost/damage efficiency but I really didn´t do the math haha. I didn´t know about that bug, I´ll have a go at fixing it. I´m thinking of adding deck building and more specific cards for specific enemies/situations, so I hope that´ll tilt it a bit more to skill than luck so it balances out. Thanks for your thoughts!