I like how fluid this plays and that at first you just smash everything but the more you advance through levels the more you also need to weave between the enemies because killing them becomes harder.
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Thank you for your comment! Fluently gameplay is one of the things I find particular important when playing game so its also something I put emphasis on when creating my own game. Maybe even to much. I did make that part ok in this game, but it also might have takes some time from implementing other stuff that's important, like content...