Not bad. I like the idea behind the mix of traditional dungeon crawling and turret-style shooting. The digging mechanic is a nice touch.
A few nitpicks:
- You can hold the Shoot button and it'll unleash enough bullets to insta-kill any enemy, as long as you don't turn.
- There's not much feedback when you hit or get hit, making the combat feel somewhat flat.
- The encounters happen too suddenly, making it easy to get caught off guard.
- As mentioned before, the enemy variety suffers a bit, since encounter rate is high, but they end up feeling samey.