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(+1)

What i do is alt-tab out of the game and close it when it soft locks. This is a bit ridiculous. I'm not sure if this is intentional or a bug. It's possible that we are both just missing a vital hint in the note... but it doesn't really seem to go in any particular order. Maybe I'll try again and follow the note more closely.

(+1)

ok thank you. I try it again, tell me if you got out to the next level  am lost

(1 edit) (+1)

Darn it, I couldn't figure it out still. It's very confusing. Those two pictures next to the two pathways actually do sort of match what's going on in the note. But after a certain point I get confused. I ended up fighting the big creature and dying, getting soft locked at the game over screen. I was able to glitch it out and I hit it so many times. It can't die. So it's obvious you're not supposed to encounter that thing. You are probablly supposed to do something once you reach the creepy baby thing. But I tried all 3 options with it and I still got soft locked in the subway tunnel.

(+3)

Hi guys sorry for the frustration. You have to make the correct choices in the hallway in order to progress. After the choices with the pictures you have to eat the apple and walk through the bars. The baby choice doesn't matter. After the train disappears you must simply continue walking forward down the tunnel. There is a bug here that causes a 4 second delay so that the invisible wall was not de-spawning when the train was and de-spawned a little later. It has now been fixed and will be patched soon.

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Kira, thank you so much... there was an invisible wall that was causing the soft lock. So this entire time I was doing it right. Darn it!! XD

(+2)

There's also another problem, but it's a minor bug. Resetting the subway train power, after turning off all the breakers, I was curious and went down the track once I saw the subway train roll on by. Going in the direction it went. I fell through the floor where the tracks are, and there was an endless void down there. I was obviously not supposed to go down that tunnel... but I didn't know the subway train was supposed to reappear and I was meant to board it.

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Both the invisible walls after the baby part and the issue you're talking about here happened to me as well. I got confused and thought you were supposed to follow the train down the tunnel, I wonder if it was supposed to stop at the station the first time, and it just breezing by was a bug?

(1 edit)

You know what, you have a good point! It probablly wasn't supposed to do that. In fact, this game still has a lot of bugs and issues. Well, Kira can polish it up more. But I'll probablly beat the game before any fixes anyway... although this game is much longer than expected. I think Kira lied to us on purpose, this game is longer than 3 hours. Not complaining, I just want this to go on for a bit longer! Such a good game! :)

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Yeah the train was supposed to stop, apparently when I changed it's speed to use real world time, I didn't change the breaks.

Can I ask why you thought the best solution was for you to walk through the bars? That was insanely weird to me and I actually spent like 30 minutes trying to figure out what to do. 

Because the bars are representative of the barriers people see to being pretty or accepted. In order to lower the bars you have to throw up into the toilet. So you get a wrong response if you don't eat or if you eat and purge, the only correct answer is to walk through the bars because they're not really there. This section (from the end of the sewers till now) is all reference to the ghost girl from the subway.

I understand what you were going for for a story and metaphorical perspective. That's how I solved it in the end, and it's actually a very good psychological puzzle idea. But walking through what very clearly seems to be a physical object goes against everything we've experienced so far in the game. I think just having a texture for the bars with collision off is.. strange. And not a great idea gameplay wise.

The way I solved the puzzle in the end was I began thinking, "Maybe I destroy the bars," thinking back to busting the boards with the sledgehammer. And because the swinging moves you forward, I just slid through while trying to smash them. Don't you think this might've been a smarter choice? By actually making the player feel like they're making a conscious choice and progressing, instead of.. Glitching out of bounds?