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The underwater scene was really innovative. We loved it, and it worked surprisingly well in the dungeon crawler genre. The compromise made to go for 2D Paper-Mario style billboards worked really well as a compromise for not going full 3D and we didn't think it detracted from the gameplay at all. The enemy AI was a bit weak and didn't put up much of a challenge. This is the only game we've managed to complete to the end so far in the jam which was rewarding but also highlights that the game isn't that long. The movement was very smooth and satisfying, as was the weapon effect. The interior exterior transition was nice too. Underwater tunnel scenes could have been used more as they were really immersive. The font choices were spot on and used consistently throughout, very pleasing to the eye. Great job with the whole game. This is the best we've played so far and its incredibly impressive that you guys made this in one week. Well done and thanks for making it!

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Thank you for your feedback! I'm so happy you like it! The enemies were as dumb as rocks and the only way to make it more challenging was to just add more monsters :/ I need to revisit the whole combat system/enemy AI post-rating period to make it more fun. Thanks again!