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I really like your touch on this genre. I usually like puzzle games and this was a really cool one. You got several cool implementations of tools and graphics and the puzzles are pretty easy and bit to few. Think you can extend this game alot and make it increasingly harder. It was possible to hit targets diagonally if you just tried a few times, letting go of arrow in the turn. This could be a feature to leave in or maybe restrict. I laughed alot when I went through the setting menu for controls in the beginning and there was an invert toggle but no explanation which key combination was default.