The enemy design and classes hint at a really interesting world. Good job here, I really think this is a strength of this game. I laughed out loud when I called the attacking tree a “Loser”.
The combat system seems to have a lot of options and thought put in to it. I like the idea of duo abilities. But unfortunately it is hard to understand what the abilities do, so I felt like I was mostly just choosing which ability to use randomly, rather than having interesting tactical choices. Putting in text for each ability which explains the mechanics would help a lot here - I suspect there is a fun combat system under the hood, but it is hidden away from the player.
The game is certainly dark and moody, and I like that, but maybe it is too dark, visually speaking.
I would like to revisit the game after some improvements are made to make it more accessible (understandable) for the player!