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This is sinister. The contrast between the bright, cartoony graphics and the act of enslaving innocent creatures for brief moments of time before you discard their little lives like disposable packaging is actually really jarring. Not helped by the fact that every death is accompanied by an explosion of giblets, the abundance of rotating saws, or the fact that your level designer seems to take a perverse glee in my frustration as I navigate yet another deathtrap using creatures with all the dexterity of a crab wielding a fountain pen.

In short: good game! You monster.

I gotta admit, sinister is the feeling i wanted to express with the game! Some frustration and repetition was indeed planned by me from the start, but it wasn't my intention to make bad controls the cause of it, I will improve those for sure. I hope you were able to overcome all the devilishly designed levels anyways to reach the Hollywood dramatic endind!