Interesting game! I think with a little more work this could have real potential. One thing I noticed is your cup is a child of the character - you can fix that by using a RemoteTransform2D instead of parenting, and that will make it so when the cup flies off the head, you can queue-free the RemoteTransform and just "throw" the cup - it won't be parented to the character, so it'll move independently on its own rather than with the character wherever it moves. In all, an extremely tough game, but enjoyable!