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I think conceptually you really nailed the jam's theme. Having different puzzles related to game development to collect that will in theory activate different mechanics. We went for a similar route in our game. Sadly I guess you didn't have time to implement your ideas because of time constrains. You could have for example activate SFX and music by collecting the sound puzzle, or implement a different attack by collecting the code puzzle. The boss fight at the end was challenging and fun. Still very good entry! /alex

Hi! Thank you for the feedback! 

Yeah, initially I wanted to make a puzzle piece as a main character, and with each saved puzzle piece the player gets ability to switch between puzzle pieces that have unique abilities. However, I decided that this would be too ambitious for a first project and for a game jam. So I focused on making a complete version of the game with simplified mechanics.