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THE GOOD PARTS

  • I like the idea a lot. It really keeps you on your toes, although some levels can be circumvented a bit to have some extra hearts and make it easier for you to reach the flag.

  • The music is surprisingly good. It’s a banger! Seriously!

  • The controls were tight. I have no complaints, they were on par with the skill demand.

  • The animation was [mwah chef’s kiss]. I don’t even know how the dev managed to make them look that smooth but it works, and it’s amazing! Keep it up!

THE BAD PARTS

  • Loop?. I think this might be the only weak spot I see in this entry and it’s PURELY SUBJECTIVE; I don’t think the interpretation of the theme REALLY matches the “LOOP” but since this game already works as its own standalone thing I think it has already transcended this jam.

Being honest, there’s almost nothing I can criticize of this game. I’d say there are some bugs lingering around but those are perfectly attributable to this being a jam entry and maybe not having enough time to playtest everything.

For example, if you hit spikes from below, you’ll get sent to oblivion. Also, the UI doesn’t really “adapt” to my full-screen resolution, which is something that needs to be looked at (if the dev intends to make a full game out of this). I see a lot of potential in this idea so if you’re going to keep working on it, keep me posted! I’ll be happy to test your game as long as I can spend time on it!

CONCLUSION

Play it, you’re going to love it. It’s a platformer with some light puzzle elements embedded, I’m sure the developer has already seen a lot of potential on this entry and I’m positive we’ll be getting more “I NEED PAIN” sooner than later!

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Thank you so so much for that detailed feedback! Love it! I really appreciate your comments on the music and animations, they were tough to get initially but I’m super happy with how they turned out. I knew my take on the theme was a bit of a stretch - to be clear it was the fact that you are always healing and hurting yourself over and over. But your encouragement means a ton! You can find me on Twitter under the same username, that’s where dev updates will be posted once I get started on a post jam version!