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First of all thanks for featuring my game on your stream. Unfortunatly I was in the lands of sweet dreams so I couldn't answer your questions about the mechanic while you played it. It's so important to get feedback about the struggle to understand the mechanics in the short period of playtime. The only person playtesting it besides me got real time instructions from me. I guess I'll change my testing routine for the second jam I'll participate :D I've added some instructions to the gamepage to make the first steps more obvious.

Yes I was thinking about making menus and stuff obsolete by adding code-functions besides the codelines in the world you use to move around, so a stop function would have been possible. Or the movement speed should fade much faster, with a higher initial speed so it's easier to navigate. Your idea you mentioned on the stream (looking for nearby codelines with the cursor) is also really good.

I was happy that you liked my puns :D