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The Audio and visuals for this game were absolutely stunning and really fit the theme well. I thought the backstory was a really nice touch to give context for the aim of the game.

However, the theme did not feel as if it were a really important part of the game (gameplay wise not story) and the gameplay overall felt a bit lack luster. I think a few extra enemy type  and maybe a different type of attack would greatly improve the game.

Despite that, overall it was a very cool game that has a mystic atmosphere(if that makes sense xd), Great Job!

Thanks for the feedback! We had planned for the player to collect multiple weapons and for there to be a variety of enemies across the different dimensions. We were pretty ambitious but as the deadline for the jam closed in we realized we had to sacrifice the complexities of the levels, weapons, and enemies.  Definitely would add those features in an update.