I like the idea of defeating enemies in order to make breadcrumbs as you explore. Unfortunately, combat did not feel good to engage with so defeating enemies wasn't something I enjoyed. The sword swing is slow and awkward, and you have very little control over whether or not you get hit by a wolf.
It's very frustrating when you discover something but end up dying and unable to find where you were because the world is so dark. I get that the theme is "light vs dark", but maybe the darkness shouldn't be so literally dark (or maybe the player character should give off more light?).
Good job on the 3D modeling. I don't know what was homemade and what were free assets, but everything looks really good (from what I could tell in the darkness).