Hey Smax,
Thanks for sharing. Definitely makes me feel less alone.
I took a look at your stuff. Sam-urai is really satisfying with it's physics and character animation is cute as heck.
I'm cloning VAVO to take a look now.
I noticed Gadot after seeing last year's game off winner using it. Looks really promising. Is Gadot your current preference?
I would be really keen to have someone who is more seasoned in Phaser and game dev in general help me.
I'll tell you what I thought would be a realistic goal for the entry.
I want to have(in order of priority):
- At least 2 levels
- At least 2 different enemy types
- Sound effects for jumping, enemies, enemy defeat, option select
- Boot/Loading screen
- Title screen
- Game over / continue screen
I don't know what type/look those elements will have, I'm waiting to find out what the theme is before deciding.
Those elements listed above I think I will certainly want in the game. I'm open minded to ideas though.
What do you think of this:
Would you be keen to work on enemy development?
This would be getting the movement and feel of the enemies to feel just right and satisfying to beat.
I think as long as the minimum 2 enemy types are interesting and diverse enough, they can create some interesting platforming challenges.
OR MAYBE
Would you be interested in helping with level development?
I have learned how to use Tiled to create levels and load them on different events but I'm still not very confident if I'm using best practices to achieve that.
If you would like, you could consult on my current method for level development.
OR
I'm open to any ideas you have for what you'd like to do.
I have a person for the sound which is good. I don't have a person to do the graphics yet.
I'm not too worried about graphics because there is a big well of open source graphics to use and I already have a few sprites that if they fit with the theme, I won't mind using them.
Do you have any familiarity with Phaser 3?
It's ok if you don't, I think a lot of Phaser 2/CE devs pick up phaser 3 fairly easily.
Devs who switched from Phaser 2 to 3, have said the performance improvement is pretty drastic so I'm definitely going to stick with Phaser 3.
We can chat more. Do you have a discord?
Thanks again for reaching out.